Sphinx 5e stat block
WebBrowse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED. Web1/day each: hallucinatory terrain, Otto’s irresistible dance. Joyful Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature is charmed for 1 minute. On a successful save, the creature becomes immune to any eladrin’s Joyful Presence for 24 hours.
Sphinx 5e stat block
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WebThe flow of time within the lair is altered such that everything within moves up to 10 years forward or backward (sphinx's choice). Only the sphinx is immediately aware of the time change. A wish spell can return the caster and up to seven other creatures designated by the caster to their normal time. Yes, you read that right. WebThe sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells …
WebThe sphinx makes three attacks, one with its bite, one with its claws, and one to constrict. It can replace its bite attack with a use of Weird Insight. Bite. Melee Weapon Attack: +7 to … WebMelee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (4d6) piercing damage. Eye Rays. The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it: Legendary Actions Bite. : Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
WebThe phoenix can move through a space as narrow as 1 inch wide without squeezing. Any creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the phoenix can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that ... WebBlack Abishai. [ Abishaï noir ] Medium Fiend (Devil), Typically Lawful Evil. Armor Class 15 (natural armor) Hit Points 58 (9d8 + 18) Speed 30 ft., fly 40 ft. Saving Throws Dex +6, Wis +6. Skills Perception +6, Stealth +6. Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered.
WebThe Hieracosphinx is a lesser Sphinx that does not have an official stat block for 5e, as via Christopher Perkins' Twitter. However, I would like to use this monster in a desert setting …
WebSenses Blindsight 30 Ft. Or 10 Ft. While Deafened (Blind Beyond This Radius), passive Perception 13. Languages Undercommon. Challenge 1/4 (50 XP) Blind Senses. The grimlock can't use its blindsight while deafened and unable to smell. Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell. how to use decrepit sewer token wynncraftWebDnD 5e stat blocks A dataset for Dungeons and Dragons Fifth Edition monster and item stats. DnD 5e stat blocks Data Card Code (1) Discussion (0) About Dataset Note: File 1 includes only monster stat blocks from the Monster Manual and is scraped from Roll20, file 2 (aidedd_blocks.csv) is scraped from AideDD.org and includes many more rows. how to use decorative stones in gardenWebThe sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared: Cantrips: (at will): mage hand, mending, minor illusion, poison spray how to use deco podgeWebInnate Spellcasting. The deathlock's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: At will: detect magic, disguise self, mage armor Spellcasting. The deathlock is … organic cotton sports brasWebChallenge. 1 (200 XP) One Column Two Columns. Update Statblock. Name: Size: Tiny Small Medium Large Huge Gargantuan. Type: Aberration Beast Celestial Construct Dragon … how to use decoy to steal from shopWebTiamat can take one reaction per turn, rather than only one per round. She also has advantage on saving throws against being knocked unconscious. If she fails a saving throw against an effect that would stun a creature, one of her unspent legendary actions is spent. Regeneration. Tiamat regains 30 hit points at the start of her turn. organic cotton slip dresshttp://tetra-cube.com/dnd/dnd-statblock.html organic cotton sportswear